- All Star Tower Defense X element chart: Five elements follow a circular counter relationship.
- Strong matchup: The attacking unit deals 2x damage against its counter target.
- Weak matchup: The attacking unit deals 0.25x damage against an unfavorable element.
- Neutral units: Units without an elemental effect do not receive matchup-based elemental damage.
- Best habit: Check enemy elements before placing damage dealers or committing upgrades.
All Star Tower Defense X Element Chart Explained
The element system gives units a specific advantage or disadvantage against certain enemies. The chart uses five elemental colors: Blue, Green, Red, Orange, and Purple. Rather than ranking one element as universally best, the system rewards players who identify the enemy type and answer it with the correct unit.
The counter cycle is circular. Blue counters Red, Red counters Orange, Orange counters Purple, Purple counters Green, and Green counters Blue. This means every elemental category has one favorable target and one unfavorable target.
| Attacking Element | Strong Against | Weak Against | Strong Damage | Weak Damage |
|---|---|---|---|---|
| Blue | Red | Green | 2x | 0.25x |
| Green | Blue | Purple | 2x | 0.25x |
| Red | Orange | Blue | 2x | 0.25x |
| Orange | Purple | Red | 2x | 0.25x |
| Purple | Green | Orange | 2x | 0.25x |
The source element rules describe the same relationship in a simple chain: Blue beats Red, Red beats Orange, Orange beats Purple, Purple beats Green, and Green beats Blue. For the full unit directory, see the Elements page on the All Star Tower Defense X Wiki.
Blue
- Counters Red
- Weak against Green
- Examples include Etri, Frost Moon, Koku, and Water Goddess
Green
- Counters Blue
- Weak against Purple
- Examples include Airren, Zorro, Gen, Koro, and Super Borul
Red
- Counters Orange
- Weak against Blue
- Examples include Devil, Kujo, Spade, and Super God Koku
Orange
- Counters Purple
- Weak against Red
- Examples include Alligator, Renitsu, Venus, and Zaruto
Purple
- Counters Green
- Weak against Orange
- Examples include Dark, Freezer, Killer, and Vegu
Treat the chart as a loop rather than a tier list. The correct element depends on the enemies currently reaching your lane.
How to Use the Element Matchup System
Element bonuses matter most when an enemy wave contains a predictable elemental type. A unit with the right counter can gain a major damage advantage, while a poorly matched attacker may lose most of its listed damage. The difference is large enough to affect placement decisions, upgrade timing, and which unit should receive support.
For example, a Green unit attacking a Blue enemy receives the favorable multiplier. A Red unit attacking that same Blue enemy is in the unfavorable matchup and deals only a quarter of its normal damage. These effects are applied according to the unit’s element and the enemy’s element.
Identify the Enemy Element
Check the enemy’s elemental color before choosing your primary damage dealer. Do not assume that the highest-damage unit on your roster is automatically the best answer.
Select the Counter Element
Match the enemy with the element that counters it. Use Green against Blue, Blue against Red, Red against Orange, Orange against Purple, or Purple against Green.
Place the Unit on the Main Route
Put the counter unit where it can attack the target for several cycles. A favorable multiplier is more useful when the unit has reliable range and repeated attack opportunities.
Upgrade After Confirming the Matchup
Invest in upgrades after confirming that the unit is hitting the intended enemy type. This prevents spending resources on a unit that is operating at the weak multiplier.
Recheck Mixed Waves
If a wave includes multiple elements, divide roles between units instead of forcing one attacker to cover every target. Neutral units can also provide consistent damage when elemental coverage is awkward.
| Enemy Element | Recommended Counter | Avoid as Main Counter | Practical Role |
|---|---|---|---|
| Red | Blue | Green | Use Blue damage dealers for the favorable multiplier |
| Orange | Red | Purple | Keep Red units focused on Orange targets |
| Purple | Orange | Red | Orange units are the direct answer |
| Green | Purple | Orange | Purple units gain the matchup advantage |
| Blue | Green | Red | Green units should handle Blue targets |
The key distinction is between unit strength and matchup strength. A powerful unit used against the wrong color can underperform compared with a less impressive unit that receives the 2x bonus. Build decisions should therefore consider both the unit’s normal performance and its elemental role.
A unit hitting an unfavorable element deals 0.25x damage. If an attack appears unusually ineffective, check the matchup before replacing the unit or changing the map setup.
Elemental Unit Groups and Roster Coverage
The All Star Tower Defense X elements page organizes units by Red, Green, Blue, Orange, Purple, and Neutral categories. The lists below condense the available names into quick-reference groups. Forms, lobby variants, paired units, and selection versions remain separate entries when they are listed separately in the source material.
Use these groups to identify which color your roster already covers. A balanced collection does not need equal numbers of every element, but it should give you access to answers for the enemy types you encounter most often.
| Element | Unit Examples | Roster-Building Use |
|---|---|---|
| Red | Devil, Kujo, Spade, Super God Koku, Tomi, Yuni | Counter Orange enemies |
| Green | Airren, Dark Wing, Gen, Koro, Super Borul, Zorro | Counter Blue enemies |
| Blue | Etri, Frost Moon, Koku, Lami, Water Goddess, Whitestache | Counter Red enemies |
| Orange | Alligator, Renitsu, Shield Master, Venus, Xerxes, Zaruto | Counter Purple enemies |
| Purple | Dark, Freezer, Killer, Kosuke, Stampede, Vegu | Counter Green enemies |
| Neutral | MiniYou | Consistent damage without an elemental effect |
Red Element units listed in the source include Magma Marine, Devil, Flaming Tiger, Cyber Psycho, Blood Commander, BOX, Explosion Artist, Ikki (Hollow), King Kaoe, Kujo, Lil Bomber, Sorcerer Killer, Spade, Super God Koku, The Strongest One, Tomi, Yuni, Anti Magician (Demon), Dual Servant, Ikki (HalfMask), Ikki & Ice Queen, Janji, Nezichi, Ruffy (Lobby), Ruffy (Lobby) & Janji, Spirit Detective & Ruwabara, Spirit Detective (Orb), Anti Magician, Ikki (Early), Kogan (Kid), and Spirit Detective.
Green Element units include Spider Boss, Flower Trainer, Airren, Dark Wing, Fighter Eagle, Hybrid No.8, Kuroma (Yoko), Meduka, Onwin, Spiral Pilot, Star Boy, Super Borul, Zesty General, Zorro, Borul, Gen & Killer, Gen, Handsome-Jo & Savon Master, Handsome-Jo, Humble-Swordman (Selection), Koro (Lobby), and Koro.
Blue Element units include Etri, Frost Moon, Patternine, Brano Cuciarati, Mercury Guardian, Mysterious X, Pegasus Warrior, Shark Ninja, Silent-Swordsman, Sky God, Tony Stark, Underwater God, Water Goddess, Whitestache, Ziek (Beast Giant), Neymar (Trapper), Neymar & Mbappe, Savon Master, Shirtless Magician, The Cursed One, Ice Queen, Koku, Lami, and Uru.
The unit names above are grouped by element, not ranked by damage or rarity. Use the chart to match coverage, then compare each unit’s other abilities and placement requirements.
Orange, Purple, and Neutral Reference
Orange and Purple units complete the remaining sides of the elemental cycle. Orange is strong against Purple but weak against Red. Purple is strong against Green but weak against Orange. Keeping both colors available helps prevent a roster from becoming dependent on one matchup.
| Element | Units Listed in the Reference | Strong Counter |
|---|---|---|
| Orange | Supreme Leader, Alligator, Enraged-Swordman, Expert Sorcerer (Serious), Fire Officer, Future T, Masochist Lady, Red Servant, Renitsu | Purple |
| Orange | Shield Master, Six Seven, Slayer Mage, Venus, Xerxes, Zaruto (Beast Cloak), Expert Sorcerer, Ruwabara | Purple |
| Orange | Super Koku, Zaruto (Sage), Zio Brundo, Captain, Jon Jo, Zaruto | Purple |
| Purple | Michishibo, Blackstache, Cursed Talker, Dark, Freezer (Final Form), Gakukai, Jokato Koju, Jin Sung | Green |
| Purple | Killer (Serious), Nerotto Riso, Nighty, Soul The Boy, Super God Vegu, Xero, Freezer, Killer | Green |
| Purple | Kosuke (TS), Mbappe (Copycat), Ramen Grill-Master, Stampede, Vegu (Mind), Kosuke, Vegu | Green |
| Neutral | MiniYou | No elemental counter effect |
The reference identifies MiniYou as a Neutral Element unit. Neutral units do not apply an elemental effect to enemies, so they are useful when you need steady coverage without planning around the five-color cycle. They should not be treated as a hidden sixth element.
A practical team structure can combine:
- One or more units for the element you expect to face.
- A second counter for mixed waves or alternate stages.
- A Neutral unit for stable damage when the matchup is uncertain.
- Utility units whose value comes from abilities, range, support, or crowd control rather than elemental damage.
Aim for flexible elemental coverage instead of filling every slot with the same color. Redundant damage can be less useful than a reliable answer to a different enemy element.
Element Chart Checklist and FAQ
Use this checklist before starting a difficult stage or adjusting a defensive setup. It focuses on the decisions that have the largest impact on elemental damage.
Before You Deploy:
- Identify the elemental colors appearing in the stage
- Bring at least one unit that counters the main enemy element
- Avoid relying on a weak-matchup attacker for the entire wave
- Keep a Neutral unit available for uncertain or mixed encounters
- Recheck unit forms and paired entries before finalizing the lineup
| Checkpoint | Question | Correct Action |
|---|---|---|
| Enemy scan | What color is the incoming enemy? | Select the matching counter element |
| Damage test | Is the unit dealing normal, boosted, or reduced damage? | Confirm the chart relationship |
| Team coverage | Can the roster answer more than one color? | Add a second element or Neutral option |
| Upgrade timing | Is the unit attacking a favorable target? | Upgrade after confirming the matchup |
| Form selection | Is this a separate listed unit form? | Verify the exact roster entry before deploying |
Q: What is the All Star Tower Defense X element chart?
It is a five-element counter system using Blue, Green, Red, Orange, and Purple. Each element is strong against one color and weak against another.
Q: Which element counters Blue enemies?
Green counters Blue. A Green unit attacking a Blue enemy receives the favorable 2x damage multiplier described by the element rules.
Q: What happens when a unit attacks a weak element?
The unit deals 0.25x of its normal damage against the unfavorable element. Check the matchup before assuming the unit itself is underpowered.
Q: Do Neutral units have an elemental advantage?
No. Neutral units do not have an elemental effect against enemies. They can still provide consistent damage when elemental coverage is unavailable or uncertain.
Memorize the cycle as Blue beats Red, Red beats Orange, Orange beats Purple, Purple beats Green, and Green beats Blue. Then verify the exact enemy color before every major deployment decision.