- All Star Tower Defense X Sung Jin Woo refers to the unit named Jin Sung.
- Summon rate: Jin Sung is a five-star unit with a listed 1% summon chance.
- Ascension materials: Collect seven Jin Daggers, five Purple Ghost I, and five Rainbow Ghost III.
- Core ability: Arise summons Blood Commander, a permanent shadow sub-DPS unit.
- Recommended build: Speed offers useful utility, while Power is the stronger damage-focused option.
All Star Tower Defense X Sung Jin Woo Overview
All Star Tower Defense X Sung Jin Woo is represented in-game by Jin Sung, a five-star Purple-element ground unit inspired by Sung Jin-Woo from Solo Leveling. He begins as a single-target attacker, then gains circular and line-based area attacks through upgrades. His fifth upgrade unlocks Arise, allowing him to summon Blood Commander, a Red-element shadow that remains on the field and attacks independently.
Jin Sung is best viewed as a high-investment carry. His final form requires substantial cash, three placements, and an additional upgrade path for Blood Commander. In exchange, the unit provides strong damage, scaling passives, bleed support, and a permanent secondary attacker.
Video Highlights:
- Jin Sung’s summon and trait setup
- The Jin Dagger evolution mission
- Purple Ghost farming through challenges
- Arise and Blood Commander’s battlefield behavior
| Feature | Jin Sung |
|---|---|
| Rarity | 5-star |
| Element | Purple |
| Tower type | Ground |
| Placements | 3 |
| Deployment cost | 700 |
| Upgrade levels | 7 |
| Base total cost | 45,000 |
| Max attack type | AoE Circle |
| Signature ability | Arise |
The searchable character name is Sung Jin-Woo, but the unit page and in-game unit name use Jin Sung. Use both names when searching for builds, materials, or wiki pages.
Early Game
Jin Sung starts with fast single-target attacks and a short range. Deploy him early only when another unit can cover leaks or groups.
Mid Game
Upgrade 2 adds Quick Slash and changes the attack into circular AoE, making him more reliable against clustered enemies.
Late Game
Upgrade 5 unlocks Arise, while Upgrade 7 grants Flashy Finisher and the strongest area attack in his standard path.
How to Obtain and Ascend Jin Sung
Jin Sung is obtained through Summon, with the referenced unit page listing a 1% chance. After obtaining him, ascension requires both challenge materials and a mission reward. The seven Jin Daggers come from the Jinu NPC mission, while Ghost materials are associated with challenge farming.
The dagger mission can be demanding because it uses two bases and includes enemies capable of stunning deployed units. Prepare a reliable damage core before attempting repeated clears. A strong trait can reduce the amount of repositioning and recovery required, but elemental matchups and careful placement remain important.
Summon Jin Sung
Check the active Summon banners and obtain Jin Sung. Avoid assuming that a unit’s appearance on one banner guarantees it will remain available on the next rotation.
Farm Ghost Materials
Run the challenge that drops the required Ghost materials. Purple Ghost I and Rainbow Ghost III are the key ascension resources listed for Jin Sung.
Complete the Jinu Mission
Speak with the Jinu NPC and complete the required mission. The mission awards Jin Daggers, and seven are needed for the ascension recipe.
Open the Ascension Menu
Confirm that you have seven Jin Daggers, five Purple Ghost I, and five Rainbow Ghost III before starting the ascension.
Ascend and Test Arise
Ascend Jin Sung, then deploy him in a larger stage to observe Blood Commander’s line attack, bleed effect, and positioning.
| Material | Quantity | Main source or requirement |
|---|---|---|
| Jin Dagger | 7 | Jinu NPC mission |
| Ghost I (Purple) | 5 | Challenge-related material |
| Ghost III (Rainbow) | 5 | Challenge-related material |
| Jin Sung | 1 unit | Summon, listed at 1% chance |
The dagger mission can stun several units and uses two bases. Bring coverage for both routes instead of relying on one tightly packed defensive setup.
Ascension Checklist:
- Obtain Jin Sung from Summon
- Collect seven Jin Daggers
- Collect five Purple Ghost I
- Collect five Rainbow Ghost III
- Prepare units for a two-base stun mission
Upgrade Path and Combat Performance
Jin Sung’s standard path gradually transforms him from a fast single-target unit into an area-damage carry. His early attacks are useful for focused targets, but his first major breakpoint arrives at Upgrade 2, where Quick Slash changes the attack type to AoE Circle.
Upgrade 4 adds Lingering Slash and changes the attack type to AoE Line. Upgrade 5 unlocks Arise, and Upgrade 7 gives Flashy Finisher with a larger circular attack. The final upgrade costs 15,000, bringing Jin Sung’s base total investment to 45,000.
| Upgrade | Cost | Damage | Range | SPA | Effect |
|---|---|---|---|---|---|
| Deployment | 700 | 235 | 12 | 2 | Single target |
| Upgrade 1 | 700 | 470 | 12 | 2 | Single target |
| Upgrade 2 | 1,500 | 1,215 | 19 | 4 | Quick Slash, AoE Circle |
| Upgrade 3 | 2,500 | 1,600 | 21 | 4 | Improved damage and range |
| Upgrade 4 | 4,600 | 2,515 | 28 | 5 | Lingering Slash, AoE Line |
| Upgrade 5 | 9,000 | 2,925 | 30 | 5 | Unlocks Arise |
| Upgrade 6 | 11,000 | 3,510 | 30 | 5 | Improved damage |
| Upgrade 7 | 15,000 | 7,200 | 34 | 8 | Flashy Finisher, AoE Circle |
At maximum standard level, the listed normal values reach 7,200 damage, 34 range, and an 8-second SPA. The unit’s damage profile changes significantly after Arise because Blood Commander adds a separate attacker rather than simply modifying Jin Sung’s existing attack.
Prioritize Upgrade 2 for early crowd control, Upgrade 5 for Arise, and Upgrade 7 when the stage economy can support the final investment.
Arise and Blood Commander
Arise summons Blood Commander, a Red-element ground shadow that permanently fights beside Jin Sung. Blood Commander uses a line attack and applies bleed damage. Bleeding enemies take additional damage, giving the pair stronger sustained pressure than Jin Sung’s main attack alone.
Blood Commander has four upgrades and a listed total cost of 34,000. Since the shadow cannot be sold independently, plan its position before activating Arise. The supporting unit normally appears to Jin Sung’s left when space allows, so rotating Jin Sung before deployment can help align the commander with the enemy path.
| Blood Commander Upgrade | Cost | Damage | Range | SPA | Effect |
|---|---|---|---|---|---|
| Deployment | N/A | 735 | 25 | 3.5 | AoE Line, bleed |
| Upgrade 1 | 3,500 | 795 | 25 | 3.5 | Increased damage |
| Upgrade 2 | 5,500 | 1,015 | 25 | 3.5 | Increased damage |
| Upgrade 3 | 11,000 | 2,975 | 32 | 8 | Commander’s Cuts |
| Upgrade 4 | 14,000 | 3,965 | 32 | 8 | Final shadow upgrade |
Traits, Hidden Potential, and Recommended Builds
Traits and Hidden Potential can change how Jin Sung performs in different modes. All Star is a powerful premium trait choice for a carry because it improves the unit’s overall efficiency, although it also increases deployment cost. A damage-focused setup is better for players who want Jin Sung to function as a primary DPS unit, while a Speed path offers utility that can support longer farming sessions.
The Hidden Potential system provides three paths: Power, Range, and Speed. Each path contains different passive effects, so choose according to the role Jin Sung will fill rather than selecting nodes at random.
| Build | Skill tree | Best use | Key advantage |
|---|---|---|---|
| DPS Carry | Power | Infinite, difficult story stages | Critical chance, marking, shield penetration |
| Long-Range Control | Range | Routes requiring wider coverage | Extra range, true damage, ricochet potential |
| Utility Farmer | Speed | Extended farming and income support | Faster attacks, stun resistance chance, income utility |
The Power path is the clearest choice when Jin Sung must carry damage. Its listed effects include a chance to mark enemies for increased incoming damage, bonus damage against favorable elements, and a chance to penetrate shields.
The Range path is more situational. It can produce useful true-damage and ricochet effects, but some benefits depend heavily on chance and enemy positioning. Use it when map layout matters more than raw damage.
The Speed path can support farming and repeated clears. Its listed nodes include a chance to attack again, a chance to avoid damage from weak elements, and a chance to produce double income when the unit gets a kill. This makes it attractive for flexible progression builds.
Jin Sung uses the Purple element, while Blood Commander uses Red. Check the stage’s element chart before committing to a solo carry setup, especially on challenge maps with unfavorable matchups.
Practical Placement Tips
- Place Jin Sung where his later AoE attacks cover the longest section of the enemy route.
- Rotate him before deployment if you want Blood Commander’s line attack to face down the path.
- Do not activate Arise in a cramped location unless you have checked where the shadow will spawn.
- Use a separate early-wave unit when Jin Sung’s deployment cost delays the opening defense.
- Pair him with a support unit when the stage requires stronger economy or team-wide buffs.
Stage Roles, Team Planning, and FAQ
Jin Sung is most effective when the team supports his expensive upgrade curve. He can become a main damage dealer after reaching his AoE breakpoints, but he is not always the best first placement for a difficult opening wave. A low-cost starter, a farming unit, and a support buffer can give him the time and cash needed to reach Arise.
The unit also benefits from map awareness. Some stages reward wide range, while others favor line attacks or elemental advantages. Build around the stage rather than assuming that one Skill Tree path will perform equally well everywhere.
Starter Unit
Handles the first waves while Jin Sung is being saved or upgraded.
Economy Unit
Provides the cash needed for Jin Sung and Blood Commander’s combined investment.
Support Unit
Improves damage or attack performance and helps the pair reach stronger breakpoints.
Element Coverage
Answers stages where Purple or Red units face an unfavorable matchup.
| Team slot | Recommended role | Why it matters |
|---|---|---|
| Slot 1 | Early defender | Covers leaks before Jin Sung reaches AoE |
| Slot 2 | Economy | Supports the 45,000 base cost and Arise investment |
| Slot 3 | Jin Sung | Primary carry and shadow summoner |
| Slot 4 | Support | Improves damage, range, or attack speed |
| Slot 5 | Element counter | Handles unfavorable stage modifiers |
| Slot 6 | Flexible utility | Adds healing, hill coverage, or extra crowd control |
Use Jin Sung as the centerpiece of a balanced team, not as the only unit on the field. His strongest form requires time, cash, and a safe route to upgrade.
Q: Is All Star Tower Defense X Sung Jin Woo the same as Jin Sung?
Yes. Jin Sung is the in-game name for the five-star unit based on Sung Jin-Woo. Searching both names helps locate the correct unit page and build information.
Q: What materials are needed to ascend Jin Sung?
The listed recipe requires seven Jin Daggers, five Ghost I (Purple), and five Ghost III (Rainbow). Jin Daggers come from the Jinu NPC mission, while Ghost materials are associated with challenges.
Q: What does Arise do?
Arise summons Blood Commander, a permanent Red-element shadow that fights beside Jin Sung. Blood Commander uses an AoE line attack and applies bleed damage.
Q: Which Hidden Potential path is best?
Power is the strongest general choice for a damage carry. Range is more map-dependent, while Speed offers useful farming and utility effects.
For additional unit values, abilities, and build comparisons, consult the Jin Sung page on the All Star Tower Defense X Wiki.